![]() ![]() 'Gamification', een van die onderrigmetodes wat gebruik word in die SLF, word ondersoek as 'n moontlike verbetering op die onderrig probleem in Suid-Afrika. Leer fabrieke behels eksperimentele onderrig in 'n produksie omgewing deur gebruik te maak van 'n 'leer deur doen' benadering. Om die vaardigheidsgaping op 'n tersiêre vlak te oorbrug, is die 'Stellenbosch Learning Factory' (SLF) gestig. Suid-Afrika het 'n hoë koste, lae uitkoms onderwysstelsel, wat bydra tot die werkloosheid en die tekort in vaardigheid in die land. This was accomplished by developing a three-d imensional matrix that employs a revised version of Bloom's taxonomy to measure the learning success of the educational games at the SLF. The aim of this study was to determine the learning contribution of the games implemented at the SLF. Learning factories can be used to train employees: the knowledge transfer resulting from real production conditions is favoured because process improvements can be implemented or practised without any real production downtime. Gamification, one of the teaching methods used in the SLF, is investigated as a possible answer to South Africa's educational problems. Learning factories involve experiential learning in a production environment through 'learning by doing'. In order to bridge the skill shortage gap at a tertiary level, the Stellenbosch Learning Factory (SLF) was established. South Africa has a high-cost, low-performance education system, which ultimately leads to unemployment and a skill shortage in the country. von Leipzigĭepartment of Industrial Engineering, Stellenbosch University, South Africa Metacognitive learning: Skills development through gamification at the Stellenbosch learning factory as a case study ![]()
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